Ithorians were a mammalian herbivorous sentient species from the planet Ithor. They were commonly called “Hammerheads” by less sensitive beings because of their long, curving neck and T-shaped head. They found this nickname offensive.

Biology & Appearance:

Ithorians had two mouths and four throats, allowing them to speak in stereo. Female Ithorians had two humps on the back of their head, while males had only one. They had glossy, usually brown flesh. They stood roughly between 1.8 to 2.3 meters from eyestalk to toe. Their reflexes and coordination were somewhat slower than that of average humanoids.

In addition to allowing them to speak their unique stereophonic language, the Ithorians’ four throats also had the ability to violently expel air, resulting in a deafening and potentially concussive scream. Although even common Ithorians possessed this strange talent, those with Force training (such as Jedi Master Roron Corobb) could push enough power into their sonic bellow to shatter iron and shred plasteel. Despite this fact, most Ithorians went their entire lives without ever resorting to violence, and so the ability remained relatively ambiguous.

Society & Culture:

Ithorians worshiped the “Mother Jungle,” a spiritual entity embodying the lush, tropical ecology of their world, Ithor. They were generally devoted environmentalists, staunch herbivores, and complete pacifists, devoting much time to contemplating their ecology, studying plants and their uses and the overall respecting of all living things. Most Ithorians never set foot on their own planet, instead living in floating cities above their world called herdships. Only three of their continents had been explored and harvested, the other two never having been touched by Ithorian hands. This demonstrated their extreme belief in the protection and sustainment of their environment which was apparent through their “Law of Life.”

The Ithorians practiced a communal form of government. Each herdship was autonomous and self-supporting. However once every Ithorian season (about five standard years), the herds gathered for “the Meet,” a grand gathering above the surface of their world, where the herd ships would join each other in a festival and regal ceremony.

Ithorian’s curious and gregarious nature meant that many found their way off-planet via their floating herdship’s space-worthy counterparts. Many became galactic traders, traveling the stars either independently or as part of their herdship. They would only resort to violence if threatened, and they were more likely to use their sonic bellow than a weapon. Because of their mild demeanor, most Ithorians avoided war in general, although the Rebel Alliance did boast a few among its ranks. Their pacifistic nature meant that they refused to touch things that came as a result of bloodshed.

When dealing with others, Ithorians were always supremely polite. They were very conversational and had profound respect for the views of others. Though often described as likable and friendly, many sentients found them altogether dull. Even when they had disagreements, Ithorians were unlikely to discuss their grievances with anyone unless the offending party was present. To do otherwise was considered rude.

Despite their reputation, not all Ithorians were so peaceful. Rarely, violent and unruly Ithorians were born and subsequently banished from their homeworld or herdship. Such Ithorians often became drifters and bounty hunters, like Del and Dob Moomo.

Within Ithorian society, there were a priestly group known as nature priests who communed with the “Mother Jungle” and had a deeper connection to the Ithorian homeworld. Within the trading guilds themselves, Merchantmen were present who dealt with business matters.

Ithorians were commonly named after creatures on their planet, such as the Flen and Gillom. Many females were named after the Cellwan, Haali, Ivuur, Oovei, Vonnuvi, and Wimmel; many males were named after the Boolon, Murr, Neelig, and Waawat.


Ithorians were natives of the planet Ithor, a lush world with sprawling rain forests. The Ithorians worshiped Mother Jungle, and long ago vowed never to desecrate their planet. Once they discovered repulsorlift technology, the Ithorians built expansive “herdships” floating in the skies above their homeworld. The species migrated to these platforms, ensuring that Ithor would remain pristine forever. These herdships eventually were given the ability to travel across interstellar distances. The Ithorian people were led by their high priest. First contact with the Republic occurred in 12,000 BBY.

Abroad, Ithorians integrated well with the Galactic community. Their own language was incredibly beautiful, yet difficult to learn, as the Ithorians had twin mouths on opposite sides of their necks. Fortunately, they could speak Basic, albeit with a strange accent. Each Ithorian herd was presided over by a Force-sensitive individual who served as both a priest and healer.

The Ithorians were crucial to the efforts to restore planets that had been devastated by the Mandalorian and Jedi Civil Wars, such as Telos IV.

Ithorian society maintained its peaceful nature by exiling those who had a tendency towards violence and aggression. Two such exiles were the Moomo brothers, Dob and Del who worked for the Galactic Republic as hired muscle, although they were less than competent in their efforts.

Ithorians in the Galaxy:

There were also a number of Ithorians in Bartyn’s Landing, the capital town of Lamaredd. Ithorians were quite common in Coruscant around the time of the Clone Wars.

Average Ithorian: Dexterity 2D, Knowledge 2D+2, Mechanical 1D+1, Perception 2D+1, Strength 2D, Technical 1D+2. Move: 10.

Attribute Dice: 12D

Special Abilities:
Knowledge Skills: 
Agriculture: Time to use: at least one standard week. The character has a good working knowledge of crops and animal herds, and can suggest appropriate crops for a type of soil, or explain why crop yields have been affected. 

Ecology: Time to use: at least one standard month. The character has a good working knowledge of the interdependent nature of ecospheres, and can determine how proposed changes will affect the sphere. This skill can be used in one minute to determine the probable role of a life-form within its biosphere: predator, prey, symbiote, parasite or some other quick description of its ecological niche.

Story Factors:
Herd Ships: Many Ithorians come from herd ships, which fly from planet to planet trading goods. Any character from one of these worlds is likely to meet someone that they have met before if adventuring in a civilized portion of the galaxy.

Move: 10/12
Size: Up to 2.3 meters tall


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