Star Wars: Shards

Episode 2.07 - The Hunt For Silar Mins, Part 6
Shell Game

Star Wars – Shards of Infamy

Episode 2.07

The Hunt for Silar Mins, Part VI

Alarm klaxons echo through the station like electronic bells tolling for the dead. The latest Techno Union attack hit one of the main fuel lines, which collapse a small portion of the docking ring.

Maintenance crews work at a feverish pace, stabilizing and rebuilding Arcadia with as much efficiency as they can. But they aren’t machines and so recovery is slow.

In the damaged portion of the docking ring, the svelte shuttle, Morticia, lay battered from debris. Her main wings crumpled, cockpit smashed, and her power core cycled down before it overloaded.

Is the AI’s main core intact? No one knows or can tell from the damage. Rushlight hurried to get a backup drive and find out. If intact, he intended to get a backup. Something, anything before the Spartan’s pressed their claim that Morticia had been stolen and take her to their ship.

Meanwhile, aboard the Banana Republic, Sh’ree hunches over a console lit by a single overhead light. His fingers dance over the controls almost too fast to see, while his eyes grow harder with each passing second. Anger was not a foreign concept to the herglic, just not one that he expressed outward or in the same way as the rest of the crew.

Code finished, he tapped a key as he clenched his jaw in stony silence. Among the communications traffic, his data packet was transmitted toward the Spartan Imperium Corvette, Vivisector.

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Episode 2.07 - The Hunt For Silar Mins, Part 5
Down and out in Arcadia Station

Star Wars – Shards of Infamy

Episode 2.07

The Hunt for Silar Mins, Part V

Maintenance crews redouble their efforts, getting both the suffocating smoke and fire under control from the Techno Union attack.

At the same time, Arcadia station security, haggard and tired, arrive to take the bomber into custody. Other attacks transpired across the station. Security mentioned three others that happened at the same time as this one.

While the rallying cry of “Remember the Truncheon” is stirring, it leaves more questions than answers. Why was the Truncheon so important as to start this small rebellion?

Greelo and Rushlight help station maintenance however they can deal with the sealed explosive. Across the way, past the crowd, the mysterious Cathar known as Mordecai looks on.

Meanwhile, down in the grim reality of ‘brown sector’, the maintenance and recycling hub of Arcadia station, Iwa emerges from the turbolift. She finds Dizzy standing over three figures laying on the deck plates.

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Episode 2.07 - The Hunt For Silar Mins, Part 4
Return to sender

Star Wars – Shards of Infamy

Episode 2.07

The Hunt for Silar Mins, Part IV

The last of the ion storm plays out leaving Arcadia station and the space around Mechis III clear.

With the charged debris field launched into hyperspace and the storm was gone, the crew has time to consider the offer from the Cathar, Mordecai.

But! Then there is the Black Hat pilot, Hinaka Creed. He survived the trip to Mechis to warn the Banana Republic but is paying for that by laying unconscious in Arcadia station’s medbay. Also, who else heard that distress warning and took note it?

And what should be done about the human that Mordecai claims is his apprentice? The man bears an uncanny resemblance to Yeager Lexis, consort to the Empress of the Galactic Star Empire. So much that he could be his twin or his clone.

Also, there is the trip to Vandelheim to collect Arthren’nis Jarl’s brother, Gowri, the other half of “Silar Mins” to help free the trapped Arc troopers.

And last, what of this ‘other’ Silar Mins? What is he after and does the crew of the Banana Republic stand in his way?

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Episode 2.07 - The Hunt For Silar Mins, Part 3
All in a day's work

Star Wars – Shards of Infamy

Episode 2.07

The Hunt for Silar Mins, Part III

After a six hour stay with Cenvex security, the crew of the Banana Republic are released to the smiling face of Mabon Pamphero … and Shree with a cadre of armed battle droids from the Banana Republic!

As Security Chief Kalidarn was in a forgiving mood, and had experienced before what problems Madalitso Cardea can generate, he let everyone go with a warning: be more careful in the future.

After leaving, the heroes have a quick conversation with your new allies, Captain Isra Garick and Jangir Toth. There is a job to do for the beer baron but “Silar” – who in reality was Arthren’nis Jarl – needed to be kept on a short leash. Jangir agrees to come along, while Captain Garick suggests she lead the Crimson Nova on a false chase to a rival bounty hunter guild. She said she would catch up later.

From there, the Banana Republic jumps to hyperspace for the Mustafar system. Arriving a week later, they drop into the middle of a space battle! The Black Hat pirate gang is attacking Pegasus Station and the station is calling for help!

Acting fast, the Banana Republic attacks. Just as the battle heats up, the mysterious gang of droideka mercenaries and pirates called Drozka’s raiders drops out of hyperspace! Making a quick alliance with the Black Hats, the Banana Republic turns to fight off the new threat. The deal with the Black Hats being that the return of a stolen data chip hidden among Abhay Ronan’s beer barrels.

With the fight over, the Banana Republic loads the barrels aboard, and locate the data chip. The crew makes a copy, leaving the original chip in a drone for the pirates to collect. The Banana Republic ejects the drone, then jumps to hyperspace.

While on the trip from Mustafar to Mechis, there is time to examine the copied data. There were only two items: a set of astrogation coordinates and a security code. At first no one recognizes either one, until Dizzy remembers the code during her time in the clone wars. It is a particular security code pattern used only for Omega-level clearance for the Confederacy of Independent Systems. The Separatists.

Uneasy about the find, they contact the Jedi temple and speak with Master Kenobi. They ask for his help, wanting to meet him and Senator Padme Skywalker on Mechis. The hope being that they could help shed some light on this mystery.

The trip through hyperspace takes less time than anticipated as the Banana Republic arrives in Mechis a little over five days later. Dropping from hyperspace, the Banana Republic enters the Mechis system. Home to Mechis III, a rocky, arid world which houses many of the top droid designer and construction facilities.

The com channel lights up with a signal from Arcadia Station, the space station in orbit around Mechis III. Along with that is a second call from a ship called, Reilly’s Luck, the light freighter owned by Captain Isra Garick.

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Episode 2.07 - The Hunt For Silar Mins, Part 2
Truth and Consequences

Star Wars – Shards of Infamy

Episode 2.07

The Hunt for Silar Mins, Part II

After reaching Cenvex station, the crew sets out on two important tasks: locating Silar Mins. On speaking with station security, they explain Silar is infected with an intelligent parasite and that they have the means to remove it.

Suspecting a silent invasion, Cenvex station security plans for the worst, notifies medical and requests help from the crew of the Banana Republic. They agree, handing over a dead parasite and all data they have on how to remove it. In the process, Rushlight works with one of the doctors and invents a way to detect the parasite through pheromones.

With Cenvex medical working on the data, the crew then heads for the promenade. Some to the Mayu’s Mercy Pub, others to the station promenade. While in the promenade, Rushlight makes a quick search of the job postings and finds a lucrative job for the Beer Baron, Ahbay Ronan. The crew takes the job.

Meanwhile, using the check-in logs from the bounty hunter boards, Greelo tracks Jengir Toth to Mayu’s Mercy Pub. There the crew learns more about Silar and that he’s been meeting with a Captain Isra Garick.

But, before the crew can either search for Captain Garick or leave to check in with the Beer Baron, Silar appears! Then, so does the Crimson Nova bounty hunter, Madalitso Cardea. A fight breaks out in the promenade that stretches over two floors!

When the dust settles, Madalitso and his hired thugs are down for the count. The crew of the Banana Republic have taken their fair share of shots and scrapes in return. And … Cenvex station security arrived to arrest everyone involved to sort this out.

Six hours in security holding pass. Until the crew of the Banana Republic, Silar, Captain Garick and Jangir Toth are all released into the custody of one Mabon Pemphero, accompanied by a nervous Shree, as Silar explains to the group …

he is not Silar Mins. The person called ‘Silar Mins’ doesn’t really exist.

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Episode 2.07 - The Hunt For Silar Mins
One last, best hope ...

Episode207.jpg

( in case video doesn’t show … scrolling text : Opening Crawl! )

Star Wars – Shards of Infamy

Episode 2.07

The Hunt for Silar Mins

The Westlake was destroyed but its evil legacy lives on. Free from the derelict, the crew of the Banana Republic take the ARC TROOPERS in their cybernetic stasis chambers to the Jedi Temple on Allandor. There they ask for help from JEDI MASTER ANAKIN SKYWALKER.

After a week, the legendary Jedi Master is unable to free the troopers from their cybernetic prison. But all is not lost.

An outlaw tech, a squib named Silar Mins, may be their only hope. Last seen in Port Etmar on Chalcedon, the tech escaped before Droideka Mercenaries led a Reaver invasion of the town.

Master Anakin tells them to go to the world of KINYEN. There they should seek out a particular bounty hunter who can help. A hunter named JANGIR TOTH.

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Episode 3.04 - The Revolving Temple, part 7
Truth and Dinner Guests

Star Wars – Shards of Exploration

Episode 3.04

THE REVOLVING TEMPLE, part 7

When last we left …

Taking a bold gamble to stop the pit fighting and free the gladiators, the heroes stepped into the ring. Instead of countering the gladiatorial fights and freeing the fighters, they wind up in a pitched battle with Crimson Nova! The fighting exploded out of the arena and into the streets. Before it was done, the battle with Crimson Nova became a full-scale slave and droid revolt!

Using the revolt as cover, the heroes try to cripple Crimson Nova’s operations by stealing their resources and ships and turning this over to the freed droids and slaves.

Now, So’zen Al Saba has cornered Aurra Sing in the Crimson Nova guild house. Alone, with almost all of his senses dimmed, he and Aurra Sing begin their dance of death. Outside, So’zen’s companions race to the guild house to help the young Jedi before it’s too late!

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Episode 3.04 - The Revolving Temple, part 6
Between a grenade and a hard place!

Star Wars – Shards of Exploration

Episode 3.04

THE REVOLVING TEMPLE, part 6

When last we left …

After receiving a call from N8, the group raced back to Port Nevermore for their ships. Then, tearing through the sky, they arrived at Port Etmar.

The reception was lukewarm. All the locals were suspicious. Some whispered about a ‘Medusa plot’, while others put in a word to the local Crimson Nova guild house.

Undeterred, the group continued through Port Etmar, trusting the will of the Force, information from N8, and seasoned knowledge of how criminal minds worked. Using both, they head for the underground fighting pit beneath a dewback corral.

There they found both N8 and the slaves. In a desperate gamble, the group volunteers to fight in the arena for the lives of the slaves. An ‘exhibition match’. One that is interrupted by the unwelcome arrival of Aurra Sing and members of Crimson Nova.

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Episode 3.04 - The Revolving Temple, part 5
An ancient tale ...

Star Wars – Shards of Exploration

Episode 3.04

THE REVOLVING TEMPLE, part 5

When last we left …

Rescuing the Bendu temple and the Krayt Dragon proved to almost be the end of the heroes. On leaving, the attackers covered their escape with a strafing run. This destroyed several buildings outside the Bendu temple and was almost the death of Danar Vorpadaran and So’zen Al Saba! Meanwhile Vanya avoided the strafing run but was mauled by a Naboo saber cat!

But the Force was with them, as they survived and recovered. After a brief rest, they speak again with Belshanna, the Bendu mystic about the path taken by the Crimson Knights: to the ancient ruins deep in the Chalcedon wasteland.

They travel across the wasteland and arrive at the ruins on the edge of twilight. As the sun set, night rose, along with the Dark Side. And with it so did the temple at the heart of the ruin. Brick by brick, the temple altered its shape until a Jedi temple by day became a Sith temple at night. Even more unusual, the heroes find themselves surrounded by dozens of the mysterious tentacle creatures. Some dozens of meters wide and long!

Assuming they might be attacked, they bring the vehicles inside the ruin. Then turn to meet the only inhabitant: a reptilian creature dressed in traveler’s clothes and robes. A being who claims to be a guardian of a fantastic and ancient device called an ‘Infinity Gate’. Which seems to be the reason the Crimson Knights were here at all.

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Episode 3.04 - The Revolving Temple, part 4
Battle at the Temple

Star Wars – Shards of Exploration

Episode 3.04

THE REVOLVING TEMPLE, part 4

When last we left …

After recovering from the fight in Port Nevermore, the heroes took a well earned rest then made their plans the next morning. Thanks to the Collector and his data, they had two locations on the trail of the Crimson Knights: the ancient ruins to the south, and the Bendu Temple in the canyon called the Needle Forest. They chose the Bendu Temple, thinking that they could ask the inhabitants what the Crimson Knights wanted to know.

They arrived at the temple and found it under attack! A mysterious alien craft, the size of a Corellian Cruiser, hovered low over the temple complex. Armored troops were attacking the temple guards, driving them back towards the main temple.

Wasting no time, the heroes joined the fight and made their way to the Bendu Temple itself. There, they met with Belshanna the Bendu priestess. From her, they learned the troops belonged to the same mysterious being called Sargon mentioned by the Collector. They also learned the Crimson Knights were asking about a map and the ruins to the south. Then, the heroes learned about the Kwi Map when the map permitted a copy to be given over to the heroes.

Outside, the battle grew intense as the cybernetic-enhanced Krayt Dragon – that had turned against Sargon’s troops – had attacked the woman in the black armor. Sargon’s forces renewed their assault, intent on taking the temple and what secrets it holds!

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