Star Wars: Shards

Episode 3.02 - The Game is Afoot, Part 3
Hunters, Bounties, and History Lessons!

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When last we left …

… following the trail of clues leads our heroes to the world of Coruscant. There, they follow two paths.

The first takes Vanya, Danar, Davish and Aerena down to Courscant’s level 1313, once “Vance Kerplocken” made his presence known on Coruscant. There, they meet with Auntie Maicha, the matron of the bar ‘Dead Ringer’. After a brief negotiation, and winning an illegal race against Auntie’s champion, Auntie agrees to help the heroes with information. That is, until bounty hunters smash into the Dead Ringers looking for the heroes!

Meanwhile, the Force guides So’zen to a mysterious figure sitting on a bench outside the knight’s hall. There the young jedi gains some insight into the mysterious hyperspace passage to and from Byss that cannot possibly exist. Then the Force leads So’zen directly to the detectives investigating the murders in the Crimson Knight Hall. This leads the young Jedi to the Imperial Palace, drawn by an urge from the Force. One that told him to take the historical tour.

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Episode 3.02 - The Game is Afoot, Part 2
... and then a Senator came a'calling ...

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When last we left …

… our heroes were requested to assist in both the investigations of the mysterious bounty hunter who attacked them, and the gruesome murder of two Solicitor Judges.

But, at the moment both groups uncovered key information for each case, they are attacked simultaneously! So’zen, Aerena, and N8, who are examining the bounty hunter’s remains, are attacked by a mercenary team! While Vanya, Sir Davish, and Danar are attacked by an ancient enemy of the Bene Gesserit, a robotic shapeshifting droid.

The attacks were brief, and our heroes survived with the information they recovered mostly intact. Why they were attacked at the same time, no one knows. All the mercenaries would say is that they were after the bounty on the items. The droid? It left saying only ‘Do not go to Chalcedon’.

As the dust settles, emergency crews for both locations move in to assess any damage. Meanwhile, the heroes get a quick message from Senator Padme Skywalker, requesting a meeting with them in her office off the embassy concourse next to the newly renamed Estalle Palace.

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Government houses are all the same
Which way did it go?

Day 3

I am part of a trio this time. The young Jedi, the protocol droid, and I are detailed off to meet a representative of Impsec. This young woman already knows who we are, our pasts, and our skill set. She knew I had a past with the Medusas, that young So’zen has a special ability with astrogation, and how good the protocol droid is. She takes us to a tech center with the various bits and bobs sent in from our last assignment. She also mentions that we can see the body if we want then leaves us “alone”.

Mandolorian iron is a component of the arm that was on the bounty hunter. The cybernetic arm is highly advanced. It appears to be outlaw tech, so I get out my tools and open it up. Damn thing shocks me. That is going to be painful for whichever tech was responsible for setting that trap. I shake it off and get back into it using my special multi-tool. I am able to move the wiring up without disconnecting anything and suddenly the light dawns. I have seen something like this in the Medusas. We got a special thing made once by Silar Mins, a genius even among the genius outlaws, for a job. It allows the controller to remotely control droids within range and this particular baby has the ability to talk to nearby communication systems for a boost to the range. Now why would this bounty hunter have this? And how did he get it? I need to get in touch with Silar – for two reasons now.

N8 and the So’zen are discussing the possibility of what their combined data tells us. There is one planet that seems to be important to both sets of data. So’zen calls back in our contact and they begin talking about the map he has been able to create. There is a straight line on it which should be impossible, but he trusts the force. However, he does say that it is probable to be of some “dark” power. She tells us that there is a citadel on that planet that was used by the Emperor for his special projects. The young So’zen tries humor – does as much good as a lead balloon.

She then asks both N8 and I what we have learned. I don’t know if they tell her everything, but I don’t tell her anything except about the trap which I am sure they saw on the monitors. She leaves and then I move on to the arm to destroy it so they can’t learn what I did. I try, but Silar did yet another trap. Just as it zaps me again, the building rocks to a huge explosion. N8 gets us re-breathers when gas starts filling the room. So’zen tells his droid to get the fans working, but that is a no go. Apparently the building is being controlled by someone or something outside the building. We discuss options and N8 is going downstairs, where the explosion occurred, while So’zen and I head upstairs to the cars to evacuate. So’zen grabs the arm, which I couldn’t blow up, and puts it in his droid. We head for the door when a blast knocks the droid back. Outside are five mercenaries in full armor who scan us and say, “It’s in the droid. Get the droid!”

The mercs fire a device at the droid and it looks like they are trying to hack in. One fires in, she appears to be in charge and telling the others what to do. She fires in and So’zen dodges while one of the others dons a hologram and heads off to the side – maybe the maintenance room? And for what? Then So’zen does this Jedi thing and suddenly the device on the droid crunches and falls off. I try to shoot my blaster, but the computer in this building detects the ignition and disables my weapon! I grab two batteries off the shelf and chunk them at the chick in front. I hit her with both of them and she goes down. N8 heads off to do protocol droid things and manages to contact building security for backup.

The Jedi goes into some sort of trance while I get down behind the wall and shoot my blaster – from outside the door!- in order to bypass the suppression field. I hit another one of the mercs and knock it down. Two down, two busy, one to go. The one in front gets partially up and fires at So’zen who is walking towards the mercs with his light saber out and ready.

One of the mercs fire at So’zen who blocks it with his light saber and it ricochets into the ceiling and suddenly the fire suppression tube is blown out and the hallway around So’zen is filled with water. He walks on though dripping wet. I fire at the merc from behind the wall and hit solidly. She doesn’t fall and fires back. She hits the door frame and another shot at So’zen seems to have some sort of effect. I fire at her again with less of an effect and she fires and misses again. One of the mercs had tried to get away from the fight so he could concentrate on the droid. A projectile heads toward So’zen who jedi’s it and it goes into the room the merc had been heading. It was a sonic grenade! The merc is affected and is having trouble. So’zen also is feeling some effects from the last blast.

An Arc trooper suddenly pops in the back and fires a cleansing fire. All mercs are taken care of and he leaves just as suddenly as he came. Now I will admit that I might have a few details wrong here. There was so much going on and shots were going in every direction. All I know for certain is that I do love me an Arc trooper!!

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Episode 3.02 - The Game is Afoot
Too many questions ... not enough answers ...

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Star Wars – Shards of Exploration

Episode 3.02

The Game Is Afoot

The bounty hunter was not who he seemed. Once the surviving Imperials and pirates were collected from the abandoned medical station, it was a simple search to locate details on the mysterious bounty hunter. His name was Verin Dola, a man once known as Imperial Inquisitor Jarik Malis who – like all the Inquisitors – was wanted for war crimes.

His body and belongings were remanded into the custody of TAPANI IMPERIUM SECURITY on Procopia. ImpSec quickly went to work, looking for a connection to any other Inquisitors. Instead of answers, they came away with more questions. Meanwhile the bodies of the two Solicitor Judges were returned to Procopia, along with the hunter seekers that killed them.

Confronted with two perplexing problems, ImpSec and the ORDER OF SOLICITORS each ask for help. ImpSec asks that Aerena, N8, and So’zen assist with unraveling a set of puzzles with Jarik Malis. The Order of Solicitors request Vanya, Davish and Danar Vorpadaran assist with unlocking the riddle around the death of the two Judges.

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Is anybody home?
Send in the Corellian

I landed in the hanger bay on the station ahead of the group as ordered. It seems to be a case of send in the Corellian to check things first. Found a pirate tramp ship named the “Cutlass” and a lambda class shuttle. Spukamas runs a level one diagnostic for the hanger bay and declares the area safe with a breathable atmosphere, but minimal power in the area. The shuttle is giving Spukamas trouble and really irritating him since it doesn’t have a live transponder and won’t allow him to scan it in any way. It appears to have modified shielding and the galactic seal has something wrong with it. Can’t really tell what, but it is not the correct one. I am getting a bad feeling about that shuttle so I am going to recommend ignoring it.

The others land and apparently it was decided to split up. I am going with Vanya to CNC. We leave the hanger bay locked down with gravity boots on all ships and Spukamas on guard duty since I don’t trust that shuttle. As Vanya and I head towards the headquarters it is clear that a major battle took place. We get to the turbolift and Vanya attempts to get it working, but nothing happens. Then she remembers a code that she has from the Clone Wars. I try that and the doors open – at the exact same moment four droids drop from the ceiling behind us. Now we are trapped and, while we have some shelter from the turbolift, the doors didn’t close. I think that code might have been a bad one.

I tend to be a shoot first, ask questions later so I pop off a shot at the lead droid which appeared out of nowhere and has knives. I don’t like knives. It manages to evade my shot. The other droids behind it all shoot long silvery objects coming straight at us. I get off another shot at the droid in front and almost hit it, but one of the objects dodges in front and takes the hit. Vanya steps in front of me and begins to dance with her light saber and takes out all of the metallic objects. The droids respond by firing blaster bolts and suddenly there are fires in the corridor and then fire suppressant fills the corridor. I take another shot at the droid with the knives and finally connect. ALL of the droids explode and the walls start to crack. Blast doors come down in front of us and the turbolift doors close. Battle done – I am just not sure if we won or not.

Then the doors open into chaos. There is a pitched battle going on, but I am not sure who is on what side. There is one guy that seems to be really good and I decide to concentrate on him. Vanya pushes back three droids and I shoot the ceiling above him trying to take him out by surprise, but he dodges. She then tries to talk everyone down, and the response is a muffled whump as something explodes on the station. It seems to have come from the hanger bay so I call Spukamas for an update. Apparently the two other ships in the hanger bay have exploded and he is busy trying to put out fires and keep my X-wing out of danger. I knew not to trust that shuttle!

Vanya attempts to take out the weapon of the bounty hunter and manages to reactivate the droid beside her. I take a running slide and manage to get under its shields and shoot straight up. I take out the shields and it takes a step back from both of us. Then the bounty hunter fires and Vanya takes a direct hit. There might be something to all this Jedi stuff, because she is still going. I take the opportunity to shoot at the bounty hunter from my reclining position. I hit him and really REALLY upset him. Turns out he is some kind of Jedi thing and he yells at me and I go flying across the room and hit the wall hard enough to at least crack some ribs. I think I will take a small break from this fight and let the Jedi handle it. I check in with Spook and at least my X-wing is fixed. I take a pot shot at the bad guy and he doesn’t even really acknowledge it. Nap time for me.

I wake up after the battle is over and Spukamas contacts me to let me know a scout ship has dropped out of hyper space. I let Vanya know and she attempts contact. They flee without saying anything. Then a call comes in from Coruscant. We are headed out, but at least we did manage to get the artifacts. Mission accomplished.

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Episode 3.01 - A Gathering of Shadows, Part 2
Who left those parked there?

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When last we left …

… surviving the near total destruction of the Alliance cruiser, Forward Into Dawn, our heroes foiled a pirate raid, only to learn the pirates made off with the Jedi artifacts.

Tracking the artifacts to an abandoned Clone Wars era station in the outer planets of the Yag’dhul system, they approach with caution. In the hangar bay, they see an Imperial Lambda class shuttle parked alongside one of the pirate’s Ghtroc tramp freighters.

Meanwhile both Jedi, and long range scanners, detect life aboard the station … being slowly extinguished one by one…

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The adventure begins
Where did I go wrong?

I managed to use ship sensors to see outside our ship once it was damaged. Apparently some one thought it would be a good idea to use an asteroid as a sledge hammer. It isn’t too bad having Jedi around. One of them enabled me to make a pretty decent dodge as I was running down a debris strewn corridor in the middle of a firefight. I even took out one of the bad guys too. Then I tried to get to my ship – BIG MISTAKE.

Instead of an empty hanger and a quick hop into my ship, there were 6 bad guys. When I tried to take out one, I hit him, but suddenly everyone turns and fires at me and the repulsorlift that was keeping some crates blocking me from them moved and I was knocked out. When I came too, that same Jedi was standing in front of me and keeping any further damage from happening. I ran over to Spukamas, removed the restraining bolt, and worked quickly to get my X-wing into space.

Spukamas painted one of the Z95 headhunters first and I switched over to dual lasers and shot it twice. First shot took out the shields, but the other pilot has some skill and managed to turn enough that I only hit the armor. I am going around for a second shot. Stupid pilot managed to evade and went through the broken ship and my shields are fried. Spukamas is working quickly to repair the damage. Managed to get a lock on that ship again and poured all 4 lasers into him. He is no more.

Now I have to wait while the rest of the team figures out how to get onto a working ship so we can follow the bad guys. Finally get on to a freighter and head off to a system. The Jedi do a lot of posturing about following the force. We’ll see…..but I have to admit they are good in a fight.

Rested and repaired and we are in system. I am tasked to go with the Jedi to recover some kind of Jedi artifacts. Apparently they are a big deal. As we enter the system, I notice one of the computers suddenly comes on and tells us exactly where the artifacts are – and that they are in danger. Once we get closer to the 8th moon, we discover a space station orbiting the moon. Vanya (head Jedi) gasps as she realized the life signs on the station are quickly dwindling. We come close and see that there is a galactic ship docked amid signs of fighting.

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Episode 3.01 - A Gathering of Shadows
A funny thing happened while running an errand for Master Yoda ...

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Star Wars – Shards of Exploration

Episode 3.01

A Gathering of Shadows

All but one of the CRIMSON KNIGHTS has vanished. Their absence has become the first challenge for the new COUNCIL OF GUARDIANS. Could there be a new, sinister force behind the Imperial Knight order’s disappearance?

In their wake, it was discovered that Emperors Palpatine and Kane ordered the destruction of Jedi artifacts and Imperial Data before their loss to the ALLIANCE a galactic year ago. Believing there is a connection, MASTER YODA requests a favor from GRAND ADMIRAL ANGELO D’ARCY of the TAPANI IMPERIUM. Assistance to aid two Jedi knights, and the last Crimson Knight in searching for lost information and artifacts. Even to locate the missing Crimson Knights.

Traveling aboard the Alliance cruiser, FORWARD INTO DAWN, the group tasked with locating the knights and artifacts make their first successful recovery. A handful of artifacts have been found by archaeologist Zaine Antara. One of which is said to be of great importance to Master Yoda. Now, the FORWARD INTO DAWN is stopping over in the Lusk system to resupply, before making their way to the new Jedi Temple on Allandor

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Welcome to the Forward into Dawn's Ship based diary system

Greetings, I am protocol droid designate N8-4C0 and I will be explaining to you the Forward into Dawn’s ship based diary system. This system, often referred to as starship log, is a place where you can keep any notes that you feel are appropriate to retain without the need for an accessible Mentat. In addition, these log entries may be sent to any of the registered passengers or crew in the event that additional communication is required.

Please check this area regularly as the captain may use this medium for ship wide communications of events such as planetary stop overs (often with links to the system in question such as this one about the lovely Dampher System, please make sure you take time to listen to the great local band that plays on the starport’s concourse), or other shipwide new articles like the upcoming pirate attack.

Wait, Pirate Attack?

There’s a Pirate ATTACK!!!! Everyone to the life boats!!!!

Oh, wait, that was just a drill. Please ignore any comments concerning evacuating the ship.

Getting back to our introduction to the Forward into Dawn’s ship based diary system, we hope that you will find this diary system very useful in your travel, and please prepare for final departure of Falkin Station.

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Episode 2.04 - Abbey Normal
Just a little trip to check up on a ship ...

Star Wars – Shards of Infamy

Episode 2.04

Abbey Normal

After a quiet cargo haul to the outlying systems of the Tapani Sector, the crew of the Banana Republic returns to Tallarn for a well-deserved rest and refueling.

On arrival, Bi-Tai Iltrek, their herglic broker, sweeps Greelo and Rushlight away in his wake. They head to the Tallarn bazaar to deal with a merchant who is cheating Cathar travelers out of supplies and collect on the bounty warrant issued by port authorities.

Meanwhile, Dizzy and Shree stay with the Banana Republic and oversee the refit and resupply of the ship. The refueling droids wheel out of the hangar, when Tyler Barret of Barret Transport walks in and offers Dizzy an interesting proposal…

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